What should I build first?
A car that moves: engine, wheels, seat, and fuel. The tutorial order in footage is exactly that, and the tier list ranks engine rolls as the top early priority.
First-session guide
From an empty plot to your first banked run.
Updated

The game walks new players through a fixed opening: pick up the starting cash, buy the build tool, and open the build menu. Footage of a fresh account shows those exact prompts in that order, so follow them before improvising.
Once the build menu is open, the goal is a car that can physically move: an engine, wheels, a seat, and fuel. Nothing else matters until those four exist — a beautiful turret on a car that cannot drive earns nothing.
Your first drive will not go far, and that is fine — its job is to bank a payout. Kills and distance both pay cash, so even a short run funds the next round of rolls.
Keep an eye on the Distance counter and the fuel level. When the run ends, head to the SKILLS menu and buy Luck II at 250 if you can afford it; it is the cheapest permanent improvement in the game.
Do not chase vehicle blueprints too early. Finishing a blueprint means completing its whole part set, and while you are still rolling basics, every part you collect also improves the car you already drive. Fill the parts you have first.
Also resist stacking multiple cheap weapons before you have fuel. Footage of failed early runs usually ends with the car dry and stationary, not out-damaged.
By the end of the first hour a comfortable account has: a working car, one or two supports mounted, Luck II bought, the COMMUNITY and CashDrop codes redeemed, and a second run that reached a checkpoint the first one did not.
From there the game opens up — the progression guide covers the mid-game order, and the tier list ranks every purchase against every other.
| Checkpoint | You should have |
|---|---|
| 10 minutes | Build tool, engine, wheels, seat, fuel |
| 20 minutes | One support mounted, first drive taken |
| 40 minutes | Luck II bought, CashDrop + COMMUNITY redeemed |
| 60 minutes | Second run reaches a deeper checkpoint than the first |
FAQ
A car that moves: engine, wheels, seat, and fuel. The tutorial order in footage is exactly that, and the tier list ranks engine rolls as the top early priority.
No — vehicles come from completing part sets rather than from cash purchases. Save early cash for luck skills and missing parts; the blueprint you can finish with your current collection becomes your next car.