Build and Kill Zombies Wiki

First-session guide

Beginner Guide

From an empty plot to your first banked run.

Updated

Build mode with part categories
The build menu is where your first car comes together.

Your first ten minutes

The game walks new players through a fixed opening: pick up the starting cash, buy the build tool, and open the build menu. Footage of a fresh account shows those exact prompts in that order, so follow them before improvising.

Once the build menu is open, the goal is a car that can physically move: an engine, wheels, a seat, and fuel. Nothing else matters until those four exist — a beautiful turret on a car that cannot drive earns nothing.

  • Finish the tutorial prompts (build tool → build menu).
  • Roll the CAR PARTS station until an engine, wheels, seat, and fuel are on the plot.
  • Redeem the COMMUNITY code for a free Small Engine and Small Tank.
  • Mount one support, then press the green DRIVE button (F).

The first run

Your first drive will not go far, and that is fine — its job is to bank a payout. Kills and distance both pay cash, so even a short run funds the next round of rolls.

Keep an eye on the Distance counter and the fuel level. When the run ends, head to the SKILLS menu and buy Luck II at 250 if you can afford it; it is the cheapest permanent improvement in the game.

What to avoid early

Do not chase vehicle blueprints too early. Finishing a blueprint means completing its whole part set, and while you are still rolling basics, every part you collect also improves the car you already drive. Fill the parts you have first.

Also resist stacking multiple cheap weapons before you have fuel. Footage of failed early runs usually ends with the car dry and stationary, not out-damaged.

Your first hour checklist

By the end of the first hour a comfortable account has: a working car, one or two supports mounted, Luck II bought, the COMMUNITY and CashDrop codes redeemed, and a second run that reached a checkpoint the first one did not.

From there the game opens up — the progression guide covers the mid-game order, and the tier list ranks every purchase against every other.

CheckpointYou should have
10 minutesBuild tool, engine, wheels, seat, fuel
20 minutesOne support mounted, first drive taken
40 minutesLuck II bought, CashDrop + COMMUNITY redeemed
60 minutesSecond run reaches a deeper checkpoint than the first

FAQ

Beginner Guide FAQ

What should I build first?

A car that moves: engine, wheels, seat, and fuel. The tutorial order in footage is exactly that, and the tier list ranks engine rolls as the top early priority.

Should I buy a car from the shop immediately?

No — vehicles come from completing part sets rather than from cash purchases. Save early cash for luck skills and missing parts; the blueprint you can finish with your current collection becomes your next car.