Build and Kill Zombies Wiki

Combat loadout

Supports & Weapons

Mounted weapons, observed supports, and support slot capacity.

Updated

A car build in a run with mounted weapons
Supports are the weapons and defence pieces you mount before a run.

What supports are

Supports are the second half of a build: everything that kills or blocks zombies once the wheels are moving. They come from the SUPPORTS roll station, and they mount onto the same build as your parts.

The in-game UI treats supports as a limited resource. The bottom bar shows a support count like 2/2, and the skill tree sells a "More Support" line that raises it — More Support II is listed at 3.70K in the September 16 build.

  • Mount supports before pressing DRIVE — mid-run changes are limited.
  • Front-facing mounts reach zombies first when you drive into a wave.
  • Support count upgrades let you stack more pieces on the same car.

Observed supports so far

Support pickups show name cards with odds, rarity, and value, which is how the following entries were read from footage. The list is growing as more sessions are reviewed — anything not yet seen stays off this page rather than being guessed.

SupportOddsRarity tagValue
Wooden Spike1 in 3$10
Flamethrower1 in 9$10,000
Double Barrel1 in 10Legendary$2.2K
TubexNot yet observedNot yet observed

Support slots and capacity

Support capacity starts small. Footage shows a 2/2 support bar in normal play, and the skill tree carries a More Support line — More Support II is listed at 3.70K in the September 16 build.

That pairing suggests capacity upgrades come in tiers, and that heavier builds simply cannot mount everything at once until the skill line is bought up. Plan support purchases around the capacity you actually have.

Weapons and the Weapons tab

A Weapons tab exists in the Index alongside the part categories, and weapon-style entries appear in pickup popups — Double Barrel is a shotgun-style support with a Legendary tag at 1 in 10.

The fastest way to grow this page is the Index itself: it records every support and weapon you have pulled, locked silhouettes included, so a late-game player's Index screen is effectively the full loot table.

Choosing between offence and defence

Early runs die to volume, not bosses. A single contact weapon on the front face clears the first waves while a defensive piece like a spike or armour keeps the engine alive, and fuel gives the car the distance to make those choices matter.

Later runs flip that: damage over a wide area starts to matter more than a single front weapon, which is where area effects like a flamethrower earn their slot. The tier list ranks the observed options with notes on when each one earns its place.

FAQ

Supports & Weapons FAQ

How many supports can I mount?

It starts small — footage shows a 2/2 bar in normal play. The skill tree's More Support line raises capacity, with More Support II listed at 3.70K in the latest build we checked.

What is the best early support?

Anything contact-based on the front face. Wooden Spike at 1 in 3 is the most common pull and does exactly that job while you save for better rolls.

Where do supports come from?

The SUPPORTS roll station is the main source, and the Exclusive Shop's support-related listings plus skill nodes like Support Items expand what you can field.