Build and Kill Zombies Wiki

Build and Kill Zombies Tier List

This ranking answers one question: what should you buy next? It is ordered by how much each purchase improves every future run, using only mechanics confirmed in official data or gameplay footage.

Updated

Compounding value

Rankings favour upgrades that improve every run from then on — luck, capacity, and cash speed — over one-time comforts.

Observed, not assumed

Only entries seen in official data or footage are ranked. Where a price is known it is listed; where it is not, the entry says so.

Early-game realism

A tier that needs a finished blueprint to matter is ranked accordingly, because most players meet the list with barely any parts on the plot.

Best current priorities

Re-check after every update

The developer has shown a pattern of adding content weekly — new vehicles, weapons, and limited-time turrets. Prices and odds on this page carry the date they were last verified so you can spot what changed.

FAQ

Tier list FAQ

How often is this tier list updated?

After every game update and whenever new gameplay footage confirms or contradicts a ranking. Every entry shows the date the page was last re-checked.

Why are luck skills ranked above weapons?

Because they improve every future roll at a cost (250–625) far below weapons, and better rolls are what produce better weapons. The maths compounds; a single weapon does not.