Compounding value
Rankings favour upgrades that improve every run from then on — luck, capacity, and cash speed — over one-time comforts.
This ranking answers one question: what should you buy next? It is ordered by how much each purchase improves every future run, using only mechanics confirmed in official data or gameplay footage.
Updated
Rankings favour upgrades that improve every run from then on — luck, capacity, and cash speed — over one-time comforts.
Only entries seen in official data or footage are ranked. Where a price is known it is listed; where it is not, the entry says so.
A tier that needs a finished blueprint to matter is ranked accordingly, because most players meet the list with barely any parts on the plot.
Cheapest compounding purchase in the game: +20% for 250 and +25% for 625. Every roll afterwards improves, which feeds parts, runs, and cash in one line.
Your build literally cannot move without an engine, and the ladder starts at 1 in 3. Rolling engines early is the fastest route from naked plot to first drive.
Fuel is the run timer — a dry tank ends a push wherever it is. Small Tanks from codes and fuel barrels from the shop convert directly into more distance per run.
One contact weapon on the front face clears early waves; Wooden Spike at 1 in 3 does it while you save. Supports multiply the value of every metre once the car survives.
Worth 3.70K once you actually own two supports worth mounting. Before that it is capacity with nothing to fill it.
Vehicles are gated by part sets, not price tags. Chase the blueprint you are closest to finishing — a set that is one or two Missing Parts away is the sweet spot.
Faster Roll and similar quality-of-life purchases help once cash flow is strong, but they do not change what a run earns. Save them for when the loop is already fast.
The developer has shown a pattern of adding content weekly — new vehicles, weapons, and limited-time turrets. Prices and odds on this page carry the date they were last verified so you can spot what changed.
FAQ
After every game update and whenever new gameplay footage confirms or contradicts a ranking. Every entry shows the date the page was last re-checked.
Because they improve every future roll at a cost (250–625) far below weapons, and better rolls are what produce better weapons. The maths compounds; a single weapon does not.